Engineering
Systems
Production.
Systems & Backend Engineer focused on turning ambiguous problems into production systems and high-leverage tools. Experienced in Go, Rust, distributed systems, AI-powered applications, and infrastructure, with end-to-end ownership across problem discovery, prototyping, deployment, and observability.
Work Experience.
Benchmark Administration
Golang Developer / Backend EngineerEngineered and operated backend Go services in production with full ownership across service architecture, deployment pipelines, and operational observability.
- Identified backend caching and state-synchronization requirements and designed a dedicated Redis service to improve application responsiveness and reduce repeated backend work. Owned the implementation, deployment, monitoring, and production operation end-to-end.
- Reduced repeated database/backend operations by introducing a dedicated Redis caching layer, improving application responsiveness and creating a more scalable foundation for growing traffic.
- Engineered backend Go services in production with full deployment ownership, health tracking, and operational monitoring.
- Established end-to-end logging, metrics monitoring, and health tracking across production backend services.
Implemented a live status endpoint exposing node uptime, verification and attestation counters, and relayer balance - giving operators real-time visibility into node health.
Designed a lock-free metrics layer using AtomicU64 for thread-safe, zero-contention counter updates across concurrent request handlers.
Implemented API key authentication with constant-time comparison (subtle::ConstantTimeEq) to prevent timing attacks.
Added a 30-second balance cache with TTL-based invalidation to avoid redundant RPC calls, alongside a full unit test suite.
Built for Scale & Low Latency.
Deck — AI Presentation Generator
Built an AI-powered presentation generation product using Gemini, with parallel slide generation and automated HTML/PDF/PPTX export. Designed the system around generation cost, latency, and scalability constraints to support high-volume presentation creation.
- Designed parallel generation workflows to significantly reduce end-to-end presentation generation latency
- Optimized prompt context and token pipeline to achieve cost efficiency (~$0.50 per presentation) while preserving output fidelity
- Automated multi-format rendering pipelines supporting instant HTML preview, PDF export, and PPTX downloads
Aks Ide
A browser-based development environment designed to provide local-IDE-like terminal responsiveness while keeping execution isolated in containers.
- Identified terminal latency and execution isolation as core constraints and designed a binary WebSocket/PTY architecture with containerized execution to address both
- Architected custom PTY WebSocket stream to achieve sub-15ms terminal latency
- Enforced container isolation with memory cgroups and ephemeral volume mount limits
Video Search Engine
Built a semantic video search prototype to explore whether vector embeddings could provide more useful retrieval than traditional keyword search. Designed an event-driven ingestion pipeline using Kafka and Go/Python workers, with HNSW-based vector retrieval.
- Hypothesized vector embedding retrieval outperforms keyword search for semantic video transcript discovery
- Decoupled ingestion and embedding pipelines with Kafka to sustain high throughput during video indexing
KVDB - Database
A disk-backed, embedded key-value store in Rust - custom B+-tree storage engine with page-based persistence and a compile-time-enforced typestate API.
- Designed custom B+-tree storage engine with page-based disk persistence
- Enforced compile-time transaction guarantees via Rust typestate pattern
Terminal Emulator
A GPU-accelerated terminal emulator written in Rust built for low-latency hardware-accelerated text rendering.
Akssora UI
An enterprise-grade UI component library designed for scalability and maintainability. Specialized in building accessible, theme-aware components with strict type safety. Engineered for tree-shaking and minimal bundle size impact.
Clipboard
A distributed clipboard synchronization system using Redis Pub/Sub for sub-millisecond data propagation across devices. Built with Go to handle thousands of concurrent connections.
Technical Writing
What I Work With
Skills
PRODUCT & PROBLEM SOLVING
BACKEND ENGINEERING & GO
DevOps & OBSERVABILITY
SYSTEM DESIGN
CLIENT ARCHITECTURE
Systems &
Backend Engineer
Systems & Backend Engineer focused on turning ambiguous problems into production systems and high-leverage tools. Experienced in Go, Rust, distributed systems, AI-powered applications, and infrastructure, with end-to-end ownership across problem discovery, prototyping, deployment, and observability.
At Benchmark Administration, identified backend caching and state-synchronization requirements and designed a dedicated Redis service to improve application responsiveness and reduce repeated backend operations. Owned the implementation, deployment, monitoring, and production operation end-to-end.
Built AI-powered products like Deck with parallel slide generation and multi-format export, architected Aks IDE with containerized execution isolation and binary WebSocket/PTY streaming, and developed KVDB (a custom disk-backed B+-tree storage engine in Rust) alongside event-driven vector retrieval pipelines.